Sunday, July 29, 2012

Random Reviewer: Spencer Cordts on the Playstation Vita



PS Vita, is it worth it?
                                 Written by: Spencer Cordts
The PS Vita itself starts at $259.00 for the standard Wi-Fi system and there is a 3G version which comes with an 8Gig memory card that is priced at $299.99 which seems like a lot of money.  But you have to realize that what you are paying for is almost the equivalent to a next generation ystem (Xbox360, PS3, Wii) in system performance.
Although, it seems like a lot of money to spend on a game system it is well worth its cost.  This same situation happened back in the 90s when the Sega Dreamcast came out it was way beyond the other systems that came out at the time. So if you think about it the PS Vita is like the Dreamcast of this age.
I had a hard time justifying buying this, until I saw all TBA games that will be coming out for the Vita.  It has very powerful titles behind it.  The games coming out for Vita are more interesting to me than some of the major titles coming out for the home consoles.
For an idea of how powerful the PS Vita actually is the game Gravity Rush which was originally intended for the PS3 will be on the Vita and the game Uncharted: Golden Abyss.  If you want to want to see how impressive the graphics are for the Vita look up game play of these games.  Gravity Rush was released June 12 of this year and it is definitely worth watching.
Some people say they are interested in the Vita but the games out for it right now aren’t interesting enough for them to make the leap to the Vita. One thing I have to say is that if you didn’t own a PSP because you didn’t want to invest the money into the games, they have made the leap to the Vita for a reduced price on the PlayStation Network or PSN.
Most Vita games run between 25 to 40 USD, which is not a leap from PSP games that generally capped off at 40 USD with a few PSN exclusives: Escape Plan, Hustle Kings, Plants vs. Zombies and someothers.  Matt Machado, a Vita owner, said “I bought a lot of games off the PSN, its cheaper and I don’t have to worry about losing them.”
Another great asset the Vita has is its apps, similar to what one might find on a smartphone. “Near” is a powerful example of those apps.  Near is an app for the Vita that allows you to find out what other people are doing around you.  But it also you can find gifts from your friends for games that you play.
Something else that is quite impressive was the fact that the Vita launched with 25 launch Titles.  Additionally a few of the Vita games are ports from systems BlazBlue Compendium Shift: Extended, Marvel vs. Capcom 3, as well as some cross platform games.
One of the things that interested me most to getting this system is a remake of Final Fantasy X, one of the most well received games in the franchise.  I cannot wait for that game to come out on the PSN so I can start playing it again. 
My first impression upon turning on my Vita was the incredible resolution of the screen.  As well as the responsiveness of the touch screen.  The screen itself claims much of the front of the Vita at 5 inches which is an OLED display that lends itself well to the games on the Vita.  Weston Wright, a former PSP owner, said. “Ah PlayStation Vita…amazing interior of technology, the most powerful handheld device in the world and guess what it doesn’t cost $800 like an Ipad.”
The joysticks on the Vita are massively improved from the PSP control pad which for lack of a better term was garbage.  The joysticks not only sport a great feel of grip and support for your fingers but work well with most of the titles the system has to offer.
The buttons look small at first in comparison to the PSP but they are also well built, as well as being about the same size as the 3DS, the competing Nintendo handled system.
Some complaints I have with the Vita start with the time it takes to load things onto the Vita. Its content manager is subpar because it loads information to the system extremely slowly because it uses the Vita itself instead of the PS3 or Computer.  And when you load it from the PS3 it locks it on the screen when it has more processing power than the vita so it should be able to handle multiple tasks and shouldn’t be locked in the connection screen.  Which seems unnecessary because the PSP didn’t have something like that you just manually put it in the systems memory card.
Another complaint is the internet browser, when you open up links on pages the browser does not save you position on the original page.  Now I know the Vita wasn’t built to just use the internet browser but I still think it should be able to at least keep your position on the page even if you leave the page to another one.  It seems like a silly thing to complain about but when you’re on form sites and the links posted are imperative to what they have written, it becomes really annoying to have to scroll pages continuously.
My next complaint is with the battery life while listening to music.  Without headphones plugged in with the volume on full the battery dies within 2 to 3 hours and that’s a generous estimate. Again, I know the Vita was not made solely to be an mp3 player but I feel like it is a fair expectation.  If you can get a good 6 hours of game play on one charge more than 3 hours of music on full shouldn’t be too much to ask for.
The final complaint is small but I would like to have some patch notes for this system.  When a new system version comes out I would like to read what it is for and how it fixes the problem.  I do like the fact that you don’t have to update your games when you go to play them on the Vita.  Instead it shows you that you have an update when you start the game and you can choose to update it whenever you want.
Overall, I love the Vita. It is an excellent demonstration of how good mobile gaming is becoming.  The system makes leaps and bounds from where the PSP was and improved everything about the PSP that that needed work.
With a GPS, a mobile gaming hub that keeps track of the people you meet, as well as apps for Facebook, Twitter and other things the Vita made a strong release for itself and will surely build upon that for years to come. I feel like the other aspects of the system should be polished enough or they should be looking to constantly improve it as seen with the many improved iterations of the PSP before it.



Spencer Cordts is a 22-year old gamer who has owned such systems as the Playstation 2, Gamecube, many Gameboys, PSP, PS3 and most recently a PS Vita. Some of his favorite games include Fire Emblem, Star Craft, World of Warcraft, Chaos Legion Final Fantasy 7 and Monster Hunter. He will be attending Southern Illinois University Carbondale in the fall and hopes to become a history teacher in the future. He absolutely hates Mudkip and everything it stands for and will be glad to take on any challenger in Dr. Robotnik's Mean Bean Machine. For more information on Mr. Cordts contact aflynn@dailyegyptian.com or hatchethead57@yahoo.com. Thanks for reading!


Dark Knight trilogy rises above previous releases

By: Austin Flynn


Ever since the release of Tim Burton’s “Batman” in 1989, movie goers have swooned over Gotham’s hero, but no other adaptation has been as gripping and emotion-rich as that of Christopher Nolan’s Dark Knight trilogy.
Since his days played by Adam West in the 60’s, fans of Batman have seen many different renditions of the caped crusader through mediums such as cartoons, video games and movies, and after the release of “The Dark Knight Rises” it’s apparent Christian Bale and Nolan have the strongest showing of the superhero yet.
In 2005, “Batman Begins” showed fans a more gritty, realistic version of Batman’s origin they couldn’t get from Burton’s cartoonish telling or Joel Shumacher’s half-hearted attempt at the franchise.
From the realistic way villains were portrayed, to the explanations for each and every gadget Batman had at his disposal, Nolan did an incredible job of making an otherwise far-fetched character into one fans could accept more readily.
Take Batman himself, for example.
While Bale has taken some criticism for the rough, beaten voice he uses as Batman, it is completely necessary for the realism portrayed in these movies.
If somebody as high profile as Bruce Wayne is going to jump into a skin-tight suit and beat up bad guys, he has to use the voice because 99 percent of Gotham has heard what Bruce Wayne sounds like.
He’s the only Batman to extremely disguise his voice, and admittedly, it sounds a little goofy at times, but better to sound goofy once or twice than have everyone know your true identity.
It’s just one choice out of many Bale made as Batman that added to the realism of the character and quite frankly put him above the previous actors (Val Kilmer, George Clooney, Michael Keaton) who tried their hand at the Bat.
Two other characters who also deserve mention would be Lieutenant Jim Gordon and Alfred.
Michael Caine hit a home run with his acting in the trilogy, a big feat considering how important this butler really is to the movie.
While he isn’t in every scene he is a source of deep emotion for the movie, being the closest thing to family Bruce Wayne has in the film, and Caine uses this fact to the best of his acting abilities.
Jim Gordon is portrayed differently in the Dark Knight trilogy in a way that commands respect from the audience as well.
In the original 1989 “Batman”, he was a cop dead set on catching Batman, but eventually came to use him as a way to deal with the villains the police couldn’t handle.

Gary Oldman (Nolan’s Lieutenant Gordon) not only called upon the vigilante when the city needed him most, but connected with him on a personal level to the point of friendship.
There is a scene in “The Dark Knight Rises” that displays this when an injured Gordon persuades Bruce Wayne to take up the mantle once more and defend the streets of Gotham from a developing threat.
Next is the portrayal of villains.
While Jack Nicholson did a commendable job as The Joker in “Batman” and Bane was an interesting addition, albeit a small appearance at best, in “Batman and Robin” the two respective roles were polished and primed to near perfection by Heath Ledger and Tom Hardy in the trilogy.
Nicholson’s version of The Joker was more of a zany, cartoon character, whereas Ledger played the part as a mentally unstable man with no name, a serial killer with a sense of humor. He made the audience feel his madness where Nicholson could only show it. He wanted to simply “watch the world burn” and such simplicity lent itself perfectly to Ledger’s acting style in the film.
Hardy, on the other hand, gave the impression of sheer power to Bane.
There is a chilling scene in “The Dark Knight Rises” whereas despite Batman hitting the antagonist with everything he had, he wasn’t able to take down the titan of a man.
Bane literally took punches to the face only to shrug them off and continue an all-out assault on Gotham’s best, pummeling him further into submission, giving the audience the impression of all hope being lost.
Hardy’s Bane puts the “Batman and Robin” Bane to shame with dark dialogue and a fist even Batman couldn’t compete with.
Overall, the trilogy serves as a more realistic take of Batman and delivers on countless levels.
There are a few weird plot choices, and some people may absolutely hate Bale’s “where’s Harvey” voice, but those small imperfections pale in comparison to the grandeur that is “The Dark Knight” trilogy.
All three movies in the trilogy scored better on the website metacritic.com, a website created to compile the scores of all movie critics, than the four other renditions before it with the 1989 Batman being the closest with a score of 66 compared to the 70, 82 and 78 scored by “Batman Begins”, “The Dark Knight” and “The Dark Knight Rises” respectively.
It’s a take on the “world’s greatest detective” even Adam West can’t deny, and a masterpiece fans will hold in their hearts forever.


Read more: http://dailyegyptian.com/2012/07/23/dark-knight-trilogy-rises-above-previous-releases/#ixzz2234g9oux