Ah,
Mario Kart- a franchise any gamer who grew up with a Nintendo console (which is
most of us) holds near to their heart. We remember all of the times blue shells
brought us from first to worst and the times a star propelled us to victory
with a symphony of cool tunes and a streak of sparkles. Its music conforms to
the fast-paced catastrophe that is the Mario Kart race, and the aesthetics make
us feel like we’re in a rainbow dream. It seems impossible being able to
emulate the feeling we get from this game for so many generations, but somehow
the big N always finds a way, and with Mario Kart 8 Nintendo has once again
brought us into the crazy world of carting in spectacular fashion.
For
starters, is Mario Kart 8’s music the top-notch symphony we’re always
captivated by? See for yourself. Not that the melodies haven’t changed. It
seems this time Mario Kart has become a bit more refined. Songs seem to be more
soulful, yet still frantic- a touch complimented quite nicely by the fully
orchestrated soundtrack the game boasts. As usual, each course has its own
personality created by its look, but the music for each track only adds layers
to that personality and really rounds out racers’ full sensory pleasure. This
shouldn’t come as much of a surprise considering Nintendo always does a great
job with its games’ soundtracks, but it’s nice to see their standard haven’t
changed after all these years.
While the soundtrack did a great
job maintaining the quality previous games were known for, the graphics of
Mario Kart 8 far exceeded any expectations fans of the series could have hoped
for. Although Nintendo may not be known for its attention to detail as far as
HD graphics go, they sure set the bar high this time around. Donkey Kong’s fur
ruffles in the wind, wheels become coated with gritty sand when they streak
through deserts and a shell’s individual ridges are discernable through the
detailed use of shading. This is such a big step because from Mario Kart:
Double Dash on the Gamecube to Mario Kart Wii, the difference in graphics
seemed minimal at best and racers have come to expect that from the series. But
even though sub-par graphics might not be a deal breaker for most Nintendo fans, there’s really nobody
who can complain now.
Another aspect greatly improved
upon was the online capabilities of MK8. Although Mario Kart Wii had an online
feature better than most of the other Wii games, that didn’t really say much
considering the mediocre online sported by most Wii titles. *cough* Brawl
*cough* And this was a point of contention among gamers in a time where online
capabilities were fairly new and exciting to people who had become used to
playing alone for years. Mario Kart 8 completely knocks it out of the park and
offers players quick entry into 12-man races, customizable tournaments, the
ability to race against some of the best track records in the world and even
turning racers into spectators as they can choose to watch and not play. The
only complaint is that sometimes items can be slightly laggy, but most games
will run into those small-scale problems.
The controls are just as easy as
they’ve always been and allow racers to steer in a myriad of ways ranging from
tilt controls on the game pad to the good old control stick maneuverability
most of us have become familiar with. The only difference in the
gameplay/control category that is worth a mention is the anti-gravity racing
Mario Kart 8 has become stylized by. While it doesn’t make a huge difference in
the speed of the race, it throws a fresh new feel to older courses and allows
players more than one route to traverse tracks with. Also, the coin collecting
feature of Mario Kart on the SNES is back and gives players a miniature boost
when coins are grabbed. Racers are also given an overall speed bonus depending
on how many coins (from 0 to 10) are saved up. This can make the difference of
a race, but isn’t so much of an advantage where it feels like diligent coin
grabbing is the only way to become victorious. The only part of the coins that
truly becomes tiresome is when you’re in first and you constantly receive coins
from the item boxes as they offer no protection from enemies’ weapons.
Speaking of items; the boomerang,
fireball, piranha plant, mega horn and 8-weapon items make their first console
appearance in the series. All of these items have offensive and defensive
purposes, but none more crucial than the mega horn because it allows first
place racers to destroy blue shells before their able to ruin lives. *show Blue
shells killing people clips in older games* We’ve all come to hate blue shells
and their ability to crush dreams, so now there is a reliable answer to this
terror. While it doesn’t always present itself, it does give a satisfying
feeling when you manage to blow up such a hated enemy.
My last points and complaints come
from the roster of racers and battle mode. First off, where the heck is Diddy
Kong? I mean, the cheerful chimp used to have his own racing game. The least
you could do is keep him in for all the people who loved him in Diddy Kong
Racing. Remember that game? As if that wasn’t bad enough, Nintendo decided to
add in Bowser’s doofy siblings. They’re not bad characters per se, but it seems
wasteful to take up seven racing slots when the characters in question seem
extremely similar, especially when the rest of the cast is so diverse. This
problem is taken a step further in the form of metal Mario and pink gold Peach.
These characters are essentially Mario and Peach given a metallic shine and
warped voice. They’re boring to say the least.
The biggest setback to the game is
its lack luster battle mode. Instead of having courses designed specifically for
the battle mode, tracks in the grand prix portion of the game are reused with
nothing changed. This leaves racers spending most of their time searching for
players to engage and takes away the sense of urgency mixed with caution the
game mode was once known for. It’s an upsetting change, but one that can be
looked past as the rest of the game delivers on multiple levels.
As with its predecessors, Mario
Kart 8 brings a few new aspects to the established franchise and builds upon
the strengths the beloved title has become famous for. As far as the racing
goes, this might just be the most enjoyable yet. And even though the battle
mode might be flawed, it is a facet of the game that can be tinkered to the
players’ liking. The music is fresh and keeps racers bobbing their heads to a
jazzy chorus. The gameplay is solid as usual, the controls continue to keep
races simple and quick, the online is addictive and the graphics far exceed
previous titles and challenge players to keep their eyes on the road. The few,
minor downfalls this game does have are far outweighed by the resounding
positives. So grab a few friends, gear up and get ready for speed, friendly
rivalry and the occasional shell that came out of nowhere. Mario Kart is back,
and it’s just like you remembered, but even better! Have fun blowing up those
pesky blue shells!
This game gets 9 out of 10 red shells.
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