For all of you out there who have seen gameplay, read articles
or watched the 2014 E3 trailer for “No Man’s Sky,” you’re probably thinking the
exact same thing everybody else is… “Oh my God! When does this game release? Ugh,
how long do I have to wait for this? I want to discover planets and unknown
life forms and shoot down space pirates RIGHT NOW! Shut up and take my money so
I can zip around the universe at light speed!” For those of us who have seen
any form of Star Trek (except Deep Space Nine *cringe*), we might be at an
excitement level above that even. Needless to say, with all the craze over this
space exploration title it seems “No Man’s Sky” is turning into every man’s
hype at an alarming speed. But what do we really know about the game? Well,
let’s break that down.
Jurassic Park status confirmed
First, we know that the game will allow us to travel through
an ever-expanding galaxy thanks to a planet-generating algorithm created by
developer Hello Games. Now I know what you’re thinking. “That’s good enough for
me. Sign me up, I’m sold, end of article!” But just bear with me. We also know
that when a player discovers something not seen by others (an animal,
substance, plant, etc.) that player will have the opportunity to claim their
finding as their own. Sidenote: I feel like there are going to be a lot of
inappropriate/stupid sounding things in this galaxy. I know if I was the first
to find a planet, I would be tempted to name it Planet Buttlicker IV or
something ridiculous like that. On top of that, there is space combat,
asteroids can be blown up with lasers (always a plus) and if you’re not careful
a wild space rhino can kill you. We know there are multiple climates and
players can swim underwater to expand their travels. So, okay, we know a decent
amount… but what does it all add up to?
To me, it doesn’t really mean a whole heck of a lot. With all of this information, there are so
many more questions begging to be answered. Can new spaceships be built? Is
there a job system and will people be able to specialize in certain
professions? What will the currency system be like? What does discovering
something really do besides make me feel like Christopher Columbus? With a game
this encompassing, there is so much that sounds great on paper, but can be a
challenge to implement successfully into actual gameplay, and I really don’t
think “No Man’s Sky” is an exception to that. After all, this is the same crew
who created “Joe Danger,” a game that was well received, but nowhere near as
ambitious as a procedurally generated, open universe, space exploration title
that is getting the hopes up of everyone who has ever been a child. I mean, the
staff working on this game is less than 20! I feel like if I was going to
create a universe I might want at least, oh, I don’t know, maybe 1,000 people
helping me. But hey, I guess too many cooks can ruin the dish… or the
procedurally generated galaxy in this case.
It's like angel dust for your eye holes!
Now, by no means am I saying I think this game will fail. I
might cry if it does, but titles this open and imaginative promise a lot to
their audience. I just hope that when the game nears release, many of those
promises can be kept. At the very least, when the game comes out I want to be
able to fly something that resembles a Millenium Falcon and be someone who
seems like a smuggler with a buddy of mine who can be a race of alien that is
tall and covered in shaggy hair. Oh, and he has to speak in this amazing
dialect that consists mainly of obnoxious howling sounds. That’s not too much
to ask for, is it?
Until then, I’ll just assume that NMS is going to be a
perfect specimen and fulfill my every gaming wants and desires, getting me more
and more hyped with each tidbit of information that surfaces in the months
leading up to its debut. At least… that seems to be the popular way to look at
games nowadays.
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