Guild
Wars 2 Review: Part 1
By:
Dan Culligan
If
you are any type of PC gamer, chances are you’ve heard of Guild Wars 2. It’s a
game that has been pegged with tons of hype from media and gamers alike, and it
was to the point that a lot of people were worried it wouldn’t be able to live
up to its foretold grandeur. I was one of those people who thought it could
only disappoint with all the excitement about it, but it not only lives up to
the hype, it exceeds what I thought it could be.
When
you first start up the game you are asked to choose between 5 different races:
the Sylvari (Plant people born from a tree), Charr (Cat people-esque creatures),
Asura (Think dobby from Harry Potter), Norn (Nordic people), and of course your
average human. Each race has certain racial abilities but they are not designed
to give any certain race a distinct advantage over the other. These abilities
can range from being condition removals all the way up to letting you summon
creatures to help you in the heat of battle. The powers are nice but they truly
give no one race an advantage over the other, and this is a good thing as other
MMOs have had many people upset with balance issues in the past.
After choosing
your race you are asked to choose from one of eight different professions:
Warrior, Guardian, Elementalist, Engineer, Ranger, Necromancer, Theif, and
Mesmer. Warrior being your average choose a weapon and hit people with it,
Guardians are kind of like warriors with magic, Elementalist uses the elements
to win fights (as per the name), Engineer uses turrets, traps, and bombs to
take on their enemies, Ranger gets a pet companion and is mostly a projectile
profession, Necromancer can summon creatures and place curses, Thief is a more
sneaky, stabby type of profession, and Mesmer can project images of themselves
to distract enemies and players alike. Now, people will be tempted to tag a
specific role to each of these professions, but a big point of this game is
that there are no defined roles to a profession. This means that there is no
tank, healer, or DPS specific profession. In fact, the game has done away with
these roles completely and the abilities you use will be based on the weapon
you are carrying. For instance, a warrior carrying a mace and a shield will
have more defensive abilities built around preventing incoming damage and
keeping himself alive, while a warrior carrying a great sword is purely offense
and is concentrated on pumping out damage.
This weapon
system is something that is brand new to MMOs and it seems to be working out
quite well. As you use a weapon you will start out with only an auto attack,
but the more you use it, the more skills you unlock. The way the abilities are
set up in the interface are the first three corresponding to your main hand and
the last two corresponding to your off hand, unless you are using a two handed
weapon, which will take up all five weapon skills. Now this system is great if
you have a class that can use a lot of weapons, but if you are a class more
limited to what weapons you can use, it can seem like you don’t have much to
look forward to once you have unlocked all the abilities for the weapons you
are using. With all the other stuff to do in the game, though, you won’t have
to worry much about being entertained by your weapon.
This brings me to
my next point. This game is loaded with content. I can’t speak for the end game
but I’ve never had so much to do while I’ve been leveling. Between the vistas (viewpoints
that you have to find a way to climb up to), the dynamic events and renown
hearts you will never be bored while playing this game. Oh and by the way, you
get experience for everything you do in this game, even for just gathering
stuff that you need for crafting. This helps the game never feel like a grind,
which is a big deal when it comes to MMOs. Most games try to hide grind but
don’t really accomplish it, but this game really succeeds in doing so with the
way the questing system is set up. It removes quest givers and instead gives
you empty golden hearts on your map that when you enter the area around them it
gives you a list of things you can do and gives you a bar that fills up as you
do them. Not knowing that you have to collect a certain amount of a things
keeps it from feeling like you are doing the same thing over and over.
The last thing I
want to cover in part 1 of this review is how beautiful this game is. It is the
best looking MMO I have ever played. I have gotten entertainment from just
walking around and looking at the scenery that the game presents to you. The
vistas really help show this off and they also allow you to get a little
experience on the side as a little extra incentive. I’ve never seen this much
attention to the environment in an MMO in my long time playing them and it is a
very refreshing thing to have in a game.
Well, that’s it for now. I’ve still got a lot to get through
in this game so I can give you guys my final grade on it. So far, it’s pretty
incredible and I expect it to stay that way. In my next part I will go in depth
with the dynamic events as well as give you my impressions on the zones that I
have been working through on my Norn Warrior and even get into a little on the
PvP side of things. Keep checking back for more.
This article was written by Daniel Culligan, a good friend of mine and man who has played many different games. Personally, I've seen him play the likes of Batman: Arkham City, Resident Evil 4, NCAA Football 12, the Mass Effect series, the Uncharted series and Battlefield 3 just to name a few. He is from Louisville, Kentucky and is currently a junior studying creative writing. If you have any questions or comments feel free to email me at aflynn@dailyegyptian.com and I will send the message to Dan. Hope you enjoyed the article and keep your eyes out for the second Guild Wars 2 review by Dan coming soon.
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